Slipstream Free Download Repacklab Slipstream Free Download There are a number of different ways to approach the racing in Slipstream, but the end goal for all modes is the same – navigate the tracks, overtake your opponents, and enjoy the drive. Driving may seem simple at first, with all…
Slipstream Free Download Repacklab
Slipstream Free Download There are a number of different ways to approach the racing in Slipstream, but the end goal for all modes is the same – navigate the tracks, overtake your opponents, and enjoy the drive. Driving may seem simple at first, with all areas made up of one winding road. However, despite the only controls being a gas and brake, there is an ebb and flow to the game that must be grasped. Drifting plays a large part in driving, with it allowing players to navigate sharp turns with ease. In addition, tailgating cars can help players slipstream, offering up a burst of speed for those looking for it. Everything moves at a fast clip, and one wrong move can put you behind. However, mastering these mechanics is a thrilling feeling, and provides a moment of zen amidst the chaos. Put simply, it’s easy to learn but hard to master.
Those looking for an experience similar to Outrun are best suited checking out Slipstream’s arcade mode. Much like SEGA’s arcade hit, players must race against the clock and their rivals, adding time at checkpoints. Branching paths are also available, taking players to oil refineries, beaches, marble gardens, and more. There are a number of tributes here, from the Sonic-themed level names to rivals like Bob Ross and Takumi Fujiwara from Initial D. These things are more of a call back rather than a ripoff, and the synthwave-inspired aesthetics shine through in both the music selection and the menus. A number of things are also tracked, from distance traveled to longest drift to even your average speed. The development team went above and beyond with the formula.
Grand Prix Mode
Unlike Outrun, however, is Slipstream’s robust Grand Prix mode. Broken up into three cups, players will take on a number of races, upgrading their car with cash earned. This changes things up a bit – each race is made up of 20 racers and five laps, and the key to victory is to memorize smaller layouts. Tweaking your car’s acceleration, top speed, and handling works as it should, and building the ultimate ride can be an absolute blast. Sure, it might feel like the odds are against you early on, but that quickly changes as players progress. Those looking to practice can also experience something similar in the game’s “Quick Race” mode.
If there’s one thing the game can be faulted on, it’s the fact that some sound effects and music do not pop up as they should. Patches are scheduled for the future, so this may be remedied down the line. Slipstream expands on the time-tested Outrun formula and dips it in a synthwave-flavored coating. Its gameplay might seem simple at first, but it provides a challenge that harkens back to the days of the quarter-munching greats. OutRun is the first and just about the only racer from the early pseudo-3D era of the racing genre that I’ve played. But, that was enough for me to recognize that Slipstream is an unapologetic return to racers from that time. The retro-inspirations are strong with this one, right down to its pixel artstyle. But, due to it carrying the DNA of these classic titles, Slipstream has adopted some of their flaws.
Gameplay
Slipstream’s gameplay is divided into two main modes: Arcade and Grand Prix. Arcade races are just like OutRun. Your goal is to drive for as long as possible, attempting to reach the end of a series of different locations before time runs out. There are multiple paths to take, so each time you race, you get to decide which one. So for example, you can choose to take all the left paths, or all the right ones, or a combination of both. Each time you reach a new area, your time will be extended. While this mode plays just like OutRun, Slipstream has a few tricks up its sleeve to set itself apart. For one, there are rivals that will challenge you in each of the areas. If you can outmaneuver them and reach the end of the area first, you win. Despite having only one opponent, these matches can be challenging. This is due to the gameplay mechanics of Slipstream being exactly like racers of old.
The pseudo-3D look causes draw distance to be almost non-existent. Not to mention the tracks can seem pretty cramped. It never feels like you’re turning left or right, more like you’re sliding between the two. Slipstream shakes things up with a drift mechanic, which will help you to handle tight corners. But, it definitely doesn’t feel the same as a fully-3D racer, so I found it very difficult to get used to. Unlike in more realistic racers, you don’t lose that much speed when you drift, so you need to have precise control over your car. What makes this truly difficult is that traffic vehicles are prevalent, and crashing into them will kill all your speed. You also have to make sure not to hit any of the roadside objects. Trying to bob and weave through traffic that pops into existence is pretty frustrating, and almost makes the game feel unfair. But, again, it’s a trait of the games of that classic era.
Best Mechanics for RPG
Another mechanic that Slipstream uses is represented by the game’s name. Just like in real life, you’re able to draft behind another vehicle, thus allowing you to get caught in their slipstream. This will help your car to gradually accelerate faster than the one in front of you, resulting in your car slingshotting past. So, aside from getting in your way, the aforementioned troublesome traffic vehicles are there to help you pull this maneuver off. But, again, it’s still not easy to do, especially when drifting. I regularly found myself slingshotting straight into the back of another car, or veering off the corner. It takes serious practice to find the right rhythm and balance. One of the aforementioned rival characters even has a line of dialogue saying that they don’t know how to use the slipstream mechanic and that the game feels unfair. Not sure if a coincidence, or if the developer was being cheeky (it’s probably the latter).
The Grand Prix mode is a tad more forgiving. The races take place in the same environments as the Arcade mode, but the difference here is that they’re now condensed to lap-based tracks and all traffic vehicles are gone. It’s just you and 19 other opponents. As you complete the races in each cup, your starting position will be determined by what you placed in the previous race. So of course, your goal is to try to stay in first. As you progress through a cup, you can apply upgrades to your car to boost the handling, speed, and acceleration. It doesn’t matter which car you choose, as they all start with stats at the same low level. This is unlike Arcade Mode, where each car has different strengths and weaknesses that cannot be altered.
Add-ons (DLC): Slipstream
Commercial License | complimentary reviewer package | Steam Sub 213857 | DirectX Jun 2010 Redist | .NET 4.0 Redist | – |
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OS: Windows 7
Memory: 2 GB RAM
Graphics: Intel HD Graphics 5000
Storage: 500 MB available space
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